This can be pretty harsh, as save points are mostly at towns, not in dungeons. If you die and don’t have a resurrection item or something, you go back to the main menu and have to load your last save your progress is lost. Landstalker is a challenging game for sure, though. Compare this to Light Crusader below where your character David’s starting attack range is far too short for a nice comparison of good versus sort-of-bad isometric game design.
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Nigel’s sword has a pretty good range and this game controls great, so combat is easy and fun. There are some block-pushing puzzles of course, ‘kill the enemies’ puzzles, jumping puzzles, and many switch-hitting puzzles, but the game has some logic puzzles as well, rarely for this genre! Landstalker is mostly focused on platforming and action, but the variety of challenges helps keep the game interesting. You will get inventory items, but your sword will always be your main equipment. While in Zelda or Crusader of Centy puzzles usually focus on using the items/helpers you have collected in the right ways, Nigel here mostly just fights with his sword. Landstalker’s puzzles are not like Zelda puzzles, either. Landstalker has a unique feel to it, though, as the Zelda/isometric platform game hybrid is interesting and makes this game feel different from any other. This is an action-adventure game in the Zelda vein, though, so you don’t just explore a world there are also a lot of monsters to fight and puzzles to solve.
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The broken-up world helps keep you focused on the current area, and makes each one different. The general concept is similar to how Zelda: A Link to the Past, Beyond Oasis, and others work, except for that Landstalker uses clearly-marked connecting doors, instead of just ‘walk off the edge to scroll the screen’. All areas of this game are broken up into areas that are a few screens large, and connect to the next area via connecting ‘doors’ that are generally in the middle of the side. This is an isometric game, so you move at an angle.
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Landstalker doesn’t have a great story, but it is an amusing one and helps keep you going through the game as you try to figure out what to do next, or how to beat the next challenge. Still, this game can be amusing at times, and shows it right from the start. The story is fairly light in tone, fitting the cartoony art style, though some serious things do happen. This can be frustrating at times, but do stick with it - the game is well worth the effort! You play as Nigel, an elf adventurer off to find a great treasure with the help of a fairy who supposedly knows where it is. This is a big game, and it isn’t as straightforward as Beyond Oasis, either you will often be wandering around the game world trying to figure out where you’re supposed to go next. Landstalker has great graphics, a nice anime-cartoony art style with a good look to it, good music, a large world to explore, and a somewhat lengthy quest to take on. This helps make the game less frustrating than some other isometric games, such as Light Crusader below. There are times when you’ll miss jumps because judging distance in isometric 3d is difficult, but the game won’t kill you for it, you’ll just fall down to a lower area and such. I found it fairly easy to get used to the controls in Landstalker. The isometric view is divisive, but it works better here than in almost any other game I have played. This game is one part Zelda and one part isometric platform-action game, essentially.
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Landstalker, made by Climax Entertainment and published by Sega, is an amazing action-adventure game, and my favorite game like this on the Genesis. Landstalker: The Treasures of King Nole – 1 player, battery save to cartridge. Only eight this week (it’s been a busy week…), but several are among the system’s best games, so enjoy!